
Hi there, I'm Ahmad Yazree! 👋
-
2nd year Games Development student in Teesside University.
-
I'm from Singapore and based in United Kingdom.
-
Highly motivated Level Designer with a burning passion for games development in general.
-
Great at adapting, I adore diving into new challenges and attempting to resolve them.
What do I do?
-
Environment design and 3D modelling projects as a hobby, especially creating cityscapes on Blender, Procreate, and Aseprite.
-
Worked with several teams in the past, including freelancing and in previous game jams.
-
Co-founded an indie games studio, Studio Anchovies. We're now developing a small game, called Dukun, based around our Southeast Asian culture.
Hobbies
-
I love to play a wide variety of games too! From Cyberpunk 2077 to Battlefield 6, Satisfactory to Anno series, Fallout series to Path of Exile, and many more.
-
Outside of the digital world, I love to hike and walk, cook and bake, travel and explore, work out, and indulge in different food!
My Key Skills
Engine & Languages
Unreal Engine 5
Unity
C#
Blueprints
Specialities
Level Design
3D Modelling
C# Programming on Unity
Mechanics Design
Tools & Software
Adobe Premiere Pro
Blender
Git / Version Control
Trello / Project Management
Aseprite
Procreate
Jetbrains Rider
Game Jams


I designed all of the 3D elements in this scene.


I designed all of the 3D elements in this scene.
UE5
Blender
Game Art
Game Jam
Fizzin' Frontier
Technologies: Unreal Engine 5, Blender
Participated in the Global Game Jam 2025. Collaborated with 7 people from different majors to craft a small game under 48 hours. Theme: "Bubbles". You are a bartender making drinks for cowpokes.
My Contribution:
-
Modeled all meshes on blender.

UE5
Blender
Blueprints
Programming
Game Jam
Illusion
Technologies: Unreal Engine 5
Hosted by Dink in collaboration with Teesside University, October 2024. Theme: "Wait... What?". Navigate through a suspicious maze with surprises around every corner.
My Contribution:
-
Programmed the movement system using Blueprints.
Professional Projects


UE5
Blueprints
Level Design
Mission Design
University
The Division 2 Level Design (2025)
Software used: Unreal Engine 5, Adobe Premiere Pro, Blender
The goal was to design a level supporting a new main mission with approximately 30 minutes of gameplay following the story of The Division 2. I chose to use the Jersey City Medical Center of Jersey City for the base map.
-
Advanced Locomotion System (ALS) is used for the Third Person template.
-
Blender for additional meshes in the blockout.
-
Unreal Engine 5 for level & mission creation.



Unity
C#
Level Design
Development
University
Paranoia (2025)
Software used: Unity, Adobe Premiere Pro, Blender, Github
Set in 1996, the story follows a journalist who was given an anonymous tip about a fresh murder in an office building. There's more to the story than meets the eye...
-
Dynamic insanity system.
-
Blender for all meshes.
-
First ever project in Unity.


UE5
Blueprints
Level Design
Technical Design
University
Gateweaver - A Portal Mechanics Suite (2025)
Software used: Unreal Engine 5, Adobe Premiere Pro
Ongoing Project:
A collection of powerful tools to bring Valve's Portal-like mechanics into any Unreal Engine project. Equipped with portals, a portal gun, velocity and momentum preserved, player and other actor interactions with the portals, and even an objects spawner.
-
Velocity translated between portals.
-
Portal gun!
-
Fully customisable.


UE5
Blueprints
Level Design
Development
University
Futuristic Metropolis (2024)
Software used: Unreal Engine 5, Adobe Premiere Pro, Blender
A short game based on robotic future where you play as a robot refugee who is trying to get processed at the immigration gates. However, things don't exactly go as planned...
-
Blender for all meshes.
-
First ever project in Unreal Engine 5.
Personal Works

Modeled and rendered on Blender.

Modeled and rendered on Blender.

Modeled and rendered on Blender.

The first scene I did on Blender after building my own desktop PC. Modeled and rendered on Blender.
