
Hi there, I'm Ahmad Yazree! 👋
I'm Yazree, a 2nd year Games Development student from Singapore and based in United Kingdom for university. I've been passionate about games and games design since I started playing Roblox in 2009. I've worked with several teams in the past, especially in my time in freelancing on Roblox and in previous game jams. I recently co-founded an indie games studio, Studio Anchovies, with a wide mix of students in different industries in university and we're now developing a small game, called Dukun, based around our Southeast Asian culture.
I'm a highly motivated games developer with a burning passion for environment design. I'm analytical in my thought process and being quick to learn and adapt, I love diving right into new challenges and attempting to work through them using my own expertise. My diverse skill set in design allows me to dwell on environment design projects as a hobby, especially creating cityscapes on Blender, Procreate, and Aseprite!
Besides making games, I love to play a wide variety of games too! From Cyberpunk 2077 to Battlefield 6, Satisfactory to Anno series, Fallout series to Path of Exile, and many more. I consider myself an all-rounder who isn't afraid of stepping out of the boundaries of my comfort zone. Outside of the digital world, I love to hike and walk, cook and bake, travel and explore, work out, and indulge in different food!
My Skills
Engine & Languages
Unreal Engine 5
Unity
C#
Blueprints
Tools & Software
Adobe Premiere Pro
Blender
Git / Version Control
Trello / Project Management
Aseprite
Procreate
Jetbrains Rider
Game Jams


I designed all of the 3D elements in this scene.


I designed all of the 3D elements in this scene.
UE5
Blender
Game Art
Game Jam
Fizzin' Frontier
Technologies: Unreal Engine 5, Blender
Participated in the Global Game Jam 2025. Collaborated with 7 people from different majors to craft a small game under 48 hours. Theme: "Bubbles". You are a bartender making drinks for cowpokes.
My Contribution:
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Modeled all meshes on blender.

UE5
Blender
Blueprints
Programming
Game Jam
Illusion
Technologies: Unreal Engine 5
Hosted by Dink in collaboration with Teesside University, October 2024. Theme: "Wait... What?". Navigate through a suspicious maze with surprises around every corner.
My Contribution:
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Programmed the movement system using Blueprints.
Professional Projects


UE5
Blueprints
Level Design
Mission Design
University
The Division 2 Level Design
Software used: Unreal Engine 5, Adobe Premiere Pro, Blender
The goal was to design a level supporting a new main mission with approximately 30 minutes of gameplay following the story of The Division 2. I chose to use the Jersey City Medical Center of Jersey City for the base map.
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Advanced Locomotion System (ALS) is used for the Third Person template.
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Blender for additional meshes in the blockout.
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Unreal Engine 5 for level & mission creation.
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Total Grade: 92.45% (A)


Unity
C#
Development
University
Tornado Alley
Software used: Unity, Adobe Premiere Pro, Blender, Github
Featuring a rogue tornado controlled by the player. Destroy buildings with cartoonish-style to level up your wind speed!
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Procedurally-generated map.
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Blender for all meshes.
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Rapidly prototyped to meet a 4 week deadline.
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Total Grade: 91% (A)


Unity
C#
Development
University
Paranoia
Software used: Unity, Adobe Premiere Pro, Blender, Github
Set in 1996, the story follows a journalist who was given an anonymous tip about a fresh murder in an office building. There's more to the story than meets the eye...
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Dynamic insanity system.
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Blender for all meshes.
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Rapidly prototyped to meet a 4 week deadline.
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First ever project in Unity.
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Total Grade: 91% (A)


UE5
Blueprints
Level Design
Technical Design
University
Gateweaver - A Portal Mechanics Suite
Software used: Unreal Engine 5, Adobe Premiere Pro
Ongoing Project:
A collection of powerful tools to bring Valve's Portal-like mechanics into any Unreal Engine project. Equipped with portals, a portal gun, velocity and momentum preserved, player and other actor interactions with the portals, and even an objects spawner.
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Velocity translated between portals.
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Portal gun!
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Fully customisable.


UE5
Blueprints
Development
University
Futuristic Metropolis
Software used: Unreal Engine 5, Adobe Premiere Pro, Blender
A short game based on robotic future where you play as a robot refugee who is trying to get processed at the immigration gates. However, things don't exactly go as planned...
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Blender for all meshes.
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First ever project in Unreal Engine 5.
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Developed under 2 months.
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Total Grade: 100% (A)


UE5
Blueprints
Development
University
Ironclad Crisis
Software used: Unreal Engine 5, Adobe Premiere Pro, Blender
A short game about fixing an airship with a tutorial level, a main level, and a boss arena.
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Blender for all meshes.
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Real time physics-based cinematic.
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Developed under 2 months.
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Total Grade: 91% (A)


Godot
GDScript
Development
University
Pizza Slasher
Software used: Godot, Adobe Premiere Pro, Aseprite
You're a slice of pizza fending off endless waves of mold blobs.
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Top down non-stop arcade action.
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Aseprite used for all pixel art.
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Rapidly prototyped to meet a 4 week deadline.
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First ever project in Godot.
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Total Grade: 91% (A)
Personal Works

Modeled and rendered on blender.

Modeled and rendered on Blender.

Modeled and rendered on Blender.

Modeled and rendered on Blender.

Modeled and rendered on Blender.

First try in texturing photorealistic scenes. Modeled and rendered on Blender.

The first scene I did on Blender after building my own desktop PC. Modeled and rendered on Blender.

Digitally painted on Infinite Painter app for Android.

Originally created for my "Pizza Slasher" project but unused due to it being a distracting background. Painted on Aseprite app for Windows PC.